Taiwanese (16 tiles) Mahjongg Score Sheet
In Taiwanese (16 tiles) Mahjongg, a winning hand must consist of 5 sets of 3 and one pair. Each set of four must be on table and a "loose tile" drawn for each before hand can be completed. The total number of pieces held by each player, including those he has in hand and on table must always be 16; except that for every 4 of a kind a player holds, he will have one more piece than 16. If a player has one 4 of a kind, he will therefore have in all 17 pieces.
When "East" Wins: If the dealer "East" wins a hand, each of the others pays him double his score. If "East" does not win, he pays the winner double his (the winner's) hand. "East" then pays each other loser who has a larger score than he double the difference between their scores. From each loser who has a lower score than he "East" collects double the difference of their scores. As long as "East" wins, he retains the deal and remains "East" until he fails to win a hand when the deal passes to next player on his right, who thereby becomes "East."
Combination Score
| Three of a kind (of 2, 3, 4, 5, 6, 7, or 8) | 2 |
| Three "ones" or three "nines" | 4 |
| Three of a kind of any wind | 4 |
| Three of a kind of Dragon Group | 4 |
| Four of a kind (of 2, 3, 4, 5, 6, 7, or 8) | 8 |
| Four "ones" or four "nines" | 16 |
| Four of a kind of any wind | 16 |
| Four of a kind of Dragon Group | 16 |
| Each Season score | 4 |
| A pair of any Dragon Group or of player's own wind | 2 |
Winning Score
| Mahjongg | 20 |
| No scoring combinations in hand or on table (Open & Close Hand) | 10 |
| Winning piece drawn (not "Punged" or "Chowed", Zhi4 Mo1) | 2 |
| Filling only possible place to win (as completing a pair or filling a straight in the middle or open on only one end, Du2 Ting 2) | 2 |
|
Winning piece on special draw of a "loose tile" after 4 of a kind(Drawing from the back wall after Pung) |
10 |
| No runs in hand or on table | 10 |
Double Honor Score
| Three or four of own wind in hand or on table | 2x |
| Three or four of Dragon Group | 2x |
| Hand all of one suit, except any number of winds, or Dragon Group | 2x |
| Hand entirely of one suit | 8x |
|
Hand entirely of winds and dragons |
8x |
| To win on original hand (this is very unusual and called Tian1 Hu2) | 8x |
Note:
Should one hand contain more than one doubling honor combination, the score is doubled for each combination according to the above table, Thus, if a hand scores 40 and has, for example 3 Red Dragons, 4 of your own wind, and all other pieces of the same suit, you double 40 three times, making your score 320.
Dead Hand: Should a player's hand at any time contain more or less than right number of pieces, his hand is "DEAD." He must continue to draw and discard but cannot, of course, complete his hand. The penalty is that he must pay winner and pay each other player total score of that player, the "dead" hand counting as nothing. No player pays him.